Executive Producer & VP of Product Development
20+ year production veteran specializing in free-to-play mobile games and AAA sports titles with a focus on external development and licensing partnerships. Currently VP of Product Development at OneTeam Partners, leading a team of Games Partnership experts who manage athlete licensing and product development for top-tier sports franchises.
View My WorkI'm passionate about bringing world-class IP to life through best-in-class developers — creating interactive experiences that go beyond entertainment to become truly memorable moments that last a lifetime.
With over 20 years in the industry, I've built my career at the intersection of creativity and execution — specializing in external development and licensing partnerships that turn iconic franchises into games players love. From EA Mobile to Disney to OneTeam Partners, I've worked with some of the most recognizable IP in the world.
A showcase of games I've helped bring to life
Associate Producer · Electronic Arts
Launched the #1 Top Paid & Grossing hit on iOS and one of EA's strongest performers of the premium mobile era. First EA title to feature local multiplayer over WiFi and Bluetooth.
Executive Producer · 20th Century Fox
Partnered with Jam City and the Family Guy TV production team to create a Top-100 Grossing mobile game. First successful casual match-3 game for a male demographic.
QA Project Lead · Electronic Arts
QA Manager on IGN Wireless Game of the Year (2005). Averaged 9/10 review scores from all major publications and was the highest rated title from EA Mobile that year.
VP, Product Development · OneTeam Partners
Head of Product Development representing group athlete NIL rights across 8 Players Associations and 40+ licensed sports titles. Drove commercial alignment and long-term value growth across key partnerships, including Madden.
Executive Producer · Disney Games
Led external licensing production for 20th Century and LucasFilm Games portfolio. Successfully launched as a AA co-op shooter that delivered on its vision and found a fervent audience.
Producer · Disney Interactive
Led Disney's first core-genre free-to-play game: a Puzzle RPG with Japanese/Singapore developer Gumi. Targeted high ARPU users and featured over 350 unique Bots that became Disney canon.
Associate Producer · Electronic Arts
EA's first free-to-play title, and at launch the most downloaded EA game ever in its first month, marking a pivotal shift from paid games to F2P.
Associate Producer · Electronic Arts
Winner of IGN Wireless Game of the Year (2008). Played a key role on the feature phone release of Spore Origins and supported its expansion to iPhone, helping pioneer premium gameplay experiences on early smartphones.
I'm always interested in hearing about new projects and opportunities.